If a game provides a pet to accompany the protagonist, players might be too distracted by the furry creature to appreciate the work that went into creating realistic animations and smooth pathfinding for the four-legged companion.
In this GDC 2016 talk, Microsoft's Tobias Karlsson discusses a solution to animating four-legged creatures with simple, understandable techniques that other animators can rely on.
Karlsson explores how bipedal locomotion differs from the movement of a dog, explaining how many of the shortcuts and conventional wisdom that have been created and relied on are no longer valid when animating quadrupeds.
Animators interested in learning how to create realistic four-legged friends may appreciate that they can now watch the talk for free over on the official GDC YouTube channel!
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