With highly stylized enemy characters in DOOM, the success in "selling" the characters is usually tied directly to the quality of the animations, and the combat AI in DOOM relies heavily on straightforward full body animations.
However, this meant that the AI animation controls needed to be more robust and flexible than simple naive playback. So how did the developers manage?
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's DOOM 2016 in a modern game environment.
It wan insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!
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