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Unreal Book Review

Review of a fantastic book for introduction to unreal programming...

This book is very beginner friendly without being pandering.

It goes over basics of programming in general in fairly great detail and most should be able to follow along with limited to no programming knowledge.

This book goes over:
different data storing variable types
loops
if then statements.
As well as proper use and reasons as to why it is proper use.

There are some cases in which the book goes over some information that isn't completely of necessity but does mention that it is a seldom used operation, still use-full for potential future use.

At the end of each chapter there are useful quizzes to help re-enforce concepts. I found these a very good tool to see how you are progressing in learning the concepts.

There is no further investment necessary in terms of programs, all programs used are free to use and very powerful.

There is good coverage as how to program both via text and visually using kismet and is a fantastic base foundation for exploring game programming in current-gen games, and those that are no focused in programing it still vastly expands your ability to produce more interesting and custom content in unreal.

I came at this book with minor programming knowledge prior to reading with an art/level design background. This book was still helpful in understanding setting up custom weapons and characters for the levels i have in progress.

here is a link to the book.

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