Ubisoft's efforts to render the fictional setting of Kyrat for Far Cry 4
inspired the development of many new graphical features that tap the power of new hardware in interesting ways, and 3D programmer Stephen McAuley is coming to GDC 2015
in March to explain exactly how they work.
Check out McAuley's talk, Rendering the World of Far Cry 4
", if you're a designer, artist or developer looking for some new technical tricks and a bit of insight into how the Ubisoft culture affects the way it makes games.
Expect to hear lots of details about how the lighting and vegetation rendering systems of Far Cry 4
were improved, as well as how Ubisoft developers utilize "flip quad" super-sampling techniques. You should walk away with concrete tips for rendering natural light and realistic vegetation at near and far distances, without completely demolishing your performance targets in the process.
You can find it McAuley's talk and many others on the list of all announced talks available now in the online GDC 2015 Session Scheduler
, where you can begin to plan out your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.
In the months ahead, conference officials look forward to announcing many more GDC 2015 sessions spanning a diverse array of game industry issues.
For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes
at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.
For more information on GDC 2015, visit the show's official website
, or subscribe to regular updates via Facebook
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