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PathEngine Announces SDK Release 5.15

PathEngine has announced a new release of its pathfinding and agent movement SDK, as used in Pirates Of The Burning Sea, adding platform-specific optimization - as...

Leigh Alexander, Contributor

March 6, 2008

1 Min Read
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PathEngine has announced a new release of its pathfinding and agent movement SDK, as used in Pirates Of The Burning Sea, adding platform-specific optimization - as well as additional performance improvements. New to the current release are "very significant" improvements to loading time, and the company says it has achieved an average of 20 percent reduction in query times on the PC (Windows x-86) platform. The new edition also adds optimized custom "Collision Core" data structures and code paths for the Cell Broadband Engine SPU, with data and code now fitting into the SPU local store for many large meshes for asynchronous treatment of key collision operations. Finally, PathEngine says a new version of its 3DS Max plugin is now available with support for MaxScript automation. PathEngine also announced it has licensed the SDK to Ymir Entertainment. Existing licensees include IMC Games (Granado Espada), Dimps Corporation (Mobile Suit Gundam: Operation Troy and Flying Lab Games (Pirates of the Burning Sea).

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Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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