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Nvidia Announces APEX For PhysX SDK

Graphics technology company Nvidia announced Nvidia APEX, which provides tools designed to streamline the process of implementing scalable physics across multiple platforms through its PhysX software development kit.
Graphics technology company Nvidia announced Nvidia APEX (Adaptive Physics EXtensions)), which provides tools designed to streamline the process of implementing scalable physics across multiple platforms through its PhysX software development kit. The PhysX middleware enables artists, level designers, and game developers to create environments in which "walls can be torn down, glass can be shattered, trees bend in the wind, and water flows with body and force." Nvidia APEX is designed as a modular framework that works with existing PhysX SDKs, allowing developers to add physics effects to their games with an "author once cross platform creation feature. The APEX toolset will be available for free to licensed Nvidia PhysX developers and is already integrated into some development libraries and games engines, such as IDV's SpeedTree 5.0 and Emergent Game Technologies’ Gamebryo LightSpeed. “Physics has become a significant element of game play experience and Nvidia is committed to enabling as many developers as possible to deliver the most realistic game experiences,” says Nvidia's SVP of content and technology Tony Tamasi. He adds, “With the growing importance of physics, we believe that all games and every developer should have the best tools to be creative in this realm. With Nvidia PhysX technology and APEX, physics-based game design just moved from the programmer to artist, which we believe will result in a new level of truly compelling and realistic games in the future.”

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