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Morpheme 3 Adds NGP Support

NaturalMotion's Morpheme animation middleware will include support for Sony's Next Generation Portable, available immediately -- and the company says it's "excited by the possibilities" in the new device.
NaturalMotion says its Morpheme animation middleware will include support for Sony's Next Generation Portable, as the company suggests it's a natural shift from supporting PlayStation 3 to supporting the high-fidelity handheld. "We are excited by the possibilities that SCE is opening up with NGP,"saysNaturalMotion CEO Torsten Reil."With Morpheme already powering numerous PlayStation 3 titles, it is amazing to now have the performance to run our technology at the same fidelity on a handheld device." Morpheme released version 3.0 in December of 2010 with support for Kinect and Move games. The middleware is designed to allow for real-time graphical authoring and animation previews, asset management and other features for animators. It's currently licensed by companies including Ubisoft, THQ, BioWare and numerous others, it says. Because NaturalMotion had access to NGP prototype hardware, it says that the NGP version of its middleware is available immediately. Numerous tools developers have come out in support of Sony's new handheld: Just recently, Firelight, Audiokinetic and Trinigy said that their respective FMOD, Wwise and Vision Engine tools would include support for NGP.

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