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John Romero to share coding lessons from id's early days at GDC Europe 2016

Game industry veteran John Romero will shine a light on the way things worked at id in the early days in his talk at GDC Europe in August about game coding principles learned making games like Doom.

This year's big GDC Europe conference in Cologne, Germany is coming up in August, and today we're excited to announce that game industry veteran John Romero will be delivering a talk at the conference about game coding principles he learned in his early days at id Software.

His talk on "The Early Days of id Software: Programming Principles" is part of the Programming track of GDC Europe talks, and promises to offer unique insights on game production gleaned from Romero's time at one of the game industry's trailblazing studios. 

As co-founders of id Software, John Romero and John Carmack created the code behind the company's seminal titles, including Doom and Quake. The principles they defined through experience in id's earliest days built upon one another to produce a unique methodology and a constantly shippable codebase.

In the course of his talk, Romero will discuss id Software's early days, these programming principles and the events and games that led to their creation.

It promises to be a great talk, so don't miss it! Early birds can still register for GDC Europe 2016 by July 20th to save up to 200 euros on an All Access Pass. The conference itself will take place August 15th and 16th at the Cologne Congress-Centrum Ost venue in Cologne, Germany.

GDC Europe 2016 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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