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Here be dragons: Witcher 3 devs share game design advice at GDC

With GDC coming up fast, conference officials highlight a great GDC 2016 talk about all the lessons CD Projekt Red learned while designing and coding The Witcher 3: Wild Hunt.

Given that the 2016 Game Developers Conference is coming up in March, conference organizers are eager to let you know that developers of The Witcher 3: Wild Hunt will be there sharing with fellow attendees some of the hard-won lessons they learned shipping one of the biggest games of 2015.

"Here Be Dragons, or Lessons Learned in the Development of The Witcher 3: Wild Hunt" is a talk from CD Projekt Red principal programmer Balzs Torok about the many hardships The Witcher 3: Wild Hunt team faced (and overcame) while creating a huge open-world role-playing game for three disparate platforms.

The talk will be part of GDC 2016's Programming track and feature lots of insight into how The Witcher 3 developers solved problems like memory management and rendering performance, but will also offer broader production advice that will help you apply these lessons to production and programming tasks at your own studio.

There's lots of other great talks on the Programming track too, including Lionhead's Sam Swain talking about "Creating Lush Dynamic Procedural Foliage for Fable Legends," the ever-popular (and three day-long) "AI Roundtable" and developer Brian Provinciano's fun talk on "From PS4 to 1.44MB Floppy: Porting Retro City Rampage to MS-DOS."

As always, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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