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Intel-owned middleware developer Havok is claiming that titles powered by its physics and animation tech have earned twenty-seven BAFTA noms, six times more than titles using other physics engines.

Eric Caoili, Blogger

February 25, 2009

1 Min Read

Intel-owned middleware developer Havok boasts that titles powered by its physics and other middleware tech have earned six times more BAFTA nominations than titles using rival physics engines. UK's British Academy of Film and Television Arts (BAFTA) Committee named 10 different games using Havok-powered tools and software for a total of 27 nominations in its video game awards categories. The Havok-powered titles, which appeared in 12 of BAFTA's 14 video game categories ranging from "Best Game" to "Best Use of Audio," include SCEE's Motorstorm: Pacific Rift, Activision Blizzard's Guitar Hero: World Tour, Bethesda Softworks' Fallout 3, Microsoft's Fable II, and Ubisoft's Price of Persia and Assassin’s Creed. The Havok products used by the nominated games include Havok Animation, an animation SDK and tool chain; and Havok Physics, a real-time collision detection and physical simulation solution currently featured in over 200 shipped games. "The significant amount of nominations Havok-built games received speaks volumes for our technical leadership and clear differentiation in the market," says Havok managing director David O’Meara.

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2009

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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