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Get a job: Vicious Cycle seeks a Tools/Engine Programmer

The studio responsible for Robotech: Battlecry is looking to bring on an experienced programmer to develop tools and engine tech alongside the team in its Morrisville, North Carolina office.

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Here is just one of the many, many positions being advertised right now.

Tools/Engine ProgrammerVicious Cycle Software

Location: Morrisville, NC

Vicious Cycle Software, Inc. was established in 2000 and is a premier developer of interactive entertainment software for PlayStation 4 computer entertainment system, handheld entertainment systems, the Xbox One video game and entertainment system from Microsoft, the Nintendo WiiU and PC.

The company blazed into the gaming scene with its debut title Robotech: Battlecry and continues to create titles for all age groups and all platforms, through licensed and original IP. We are a small company doing big things and are looking for people to join our tightly knit team.

Requirements:

  • 3D programming experience and have an excellent understanding of 3D mathematics.
  • Microsoft Windows programming experience.
  • Proficient in C++. 
  • Ability to work in a team environment where collaborative design and structured code architecture are the norm.
  • Excellent communication skills, both written and oral.
  • A positive attitude and the ability to take direction and receive criticism.
  • Ability to meet deadlines within tight production schedules.
  • Bachelor’s degree in computer science or a related field.  Equivalent work experience will also be considered.
  • MUST be an enthusiastic gamer. 
     

Pluses: 

  • Game industry experience with published titles.
  • Physics implementation experience.
  • Experience developing on portable technologies such as the 3DS and Vita.
  • Console and DirectX programming experience.  
     

Responsibilities include:

  • Help support and extend current engine/C++ libraries including AI, physics, sound, UI, and networking.
  • Help design and implement future tools and technologies for next-generation consoles, portables and PC hardware.
  • Document engine and tools features on a regular basis.
  • Provide assistance to gameplay programmers, level designers, and artists.

*Must be able to furnish proof of eligibility to work in the United States. Sponsorship for the right to work in the United States is not available for this position.

Interested? Apply now.

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