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Location: Burbank, California
Insomniac Games is looking for a talented Senior Environment Technical Artist, the link between our programming and art teams. You know what they say, a team is only as strong as its weakest link! The Senior Technical Artist blends significant industry experience and artistic versatility to a variety of technical art tasks. They will be responsible for collaborating with the art team to push the look and feel of our games to the next level using bleeding edge technology. This role will assist with the creation of textures, materials, writing shader code, and be a liaison between the art and programming departments. Additionally, the individual works with art, pipeline and programming teams to manage budgets, performance issues, quality control and suggest pipeline improvements.
Essential Duties and Responsibilities include the following:
- Pioneers new asset creation techniques for environment assets
- Creates technical prototypes and mock-ups for the Art Team to uses as reference
- Proposes pipeline and technology improvements to Art and Core Pipeline Teams
- Supports the Environment Team with requests for shader changes
- Collaborates with the Environment Team to create and apply PBR materials and texture maps on assets that provide the desired look and feel of the art direction of the project
- Ability to work on both stylized and realistic projects
- Maintains consistency and quality on all textures and shaders created for characters and/or environments
- Understands memory and frame-rate budgets for Xbox One, PS4, or comparable platforms
- Keeps up with current technologies used in and by various game engines
- Other duties may be assigned
Education and/or Experience:
- Bachelor's degree (B. A.) from four-year college or university; or five to seven years related experience and/or training; or equivalent combination of education and experience in AAA console games.
- Advanced knowledge of cutting-edge content creation pipelines
- Advanced knowledge of game engines like Unreal Engine or equivalent
- Advanced knowledge of Physically Based Shading and Lighting
- Experience using node-based shader networks such as those found in Unreal Editor
- Experience in Substance Designer/Painter, Houdini, Maya
- Basic understanding of CgFX, HLSL, or Cg from a technical artist's perspective
- Basic understanding of Python and photography is a plus
- Advanced environment asset and material creation such as foliage, distance geometry and global shaders
This is a tall order - but we know you're out there! We look forward to hearing from you. Thanks!
Interested? Apply now.
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