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The folks who built The Unfinished Swan need a gameplay/tools programmer to build, among other things, 'lots of weird, blue sky prototypes' in Giant Sparrow's Santa Monica, CA studio.

July 18, 2014

1 Min Read

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Gameplay and Tools Programmer, Giant Sparrow

Location: Santa Monica, CA As our Gameplay and Tools Programmer you'll collaborate with our designers and Tech Director to build lots of weird, blue sky prototypes. It will be your job to abstract out and implement reusable gameplay systems and tools from these prototypes and maintain them throughout production. Since we're a small team you'll also be asked to lend a hand in other parts of the codebase, particularly on the audio and the asset pipeline side. Requirements * Build quick gameplay prototypes with ambiguous requirements * Collaborate with designers to generate detailed feature specifications * Implement robust and extensible runtime solutions in C++ * Create level editor and asset pipeline tools * Must be able to legally work in the US Experience with any of these would be helpful * Player control, camera, and AI/Navmesh systems * Audio programming (Wwise) * Designer tools/pipeline programming * Maya/FBX APIs * UDK/UE3 * Perforce * Python, C# * Shipping any console SKUs Interested? Apply now.

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