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Location: Los Angeles, CA
As our Gameplay Programmer you'll join us in our final phase of development. We've got a lot of decent, functional systems and now it's time, with your help, to polish them until they feel intuitive and delightful.
We're a small team so you'll collaborate directly with our designer, animator, and tech artist to identify what you think would make our interactions feel better and then you'll handle the implementation.
What Remains of Edith Finch is a collection of short stories, each with very different gameplay. This presents interesting challenges for the gameplay programmer and makes terse job descriptions difficult. You'll work on a range of systems but primarily on:
- Player controls
- Camera controls
- Physics tuning
- Animation scripting and integration
- Gameplay scripting
- Our preference would be for someone who has:
- 5+ years of experience with C++
- UE4/UDK experience
- Shipped at least 1 game
This is a full-time but temporary position, with work expected to wrap up on September 23, 2016.
Also, you must be able to legally work in the US.
Interested? Apply now.
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