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Crytek has released CryEngine through Github to make it easier for users to stay up to date with new releases, "as as merging code branches is an area where Git excels."

Chris Kerr, News Editor

May 24, 2016

1 Min Read

Crytek has opened up its high-end game engine by uploading the CryEngine source code to Github. 

The German studio says it chose to release CryEngine through Github to make it easier for users to stay up to date with new releases, “as as merging code branches is an area where Git excels.”

A recent Crytek blog post from senior systems engineer David Kaye suggests the company had been planning the move for some time. 

"In the past, public CryEngine releases came with source code in a zip file included in the build," explains Kaye.

"While this allowed users to customize systems as they saw fit […] to see the difference in a set of files between one release and the next, both archives needed to be extracted and compared. 

"Git makes this a lot easier, and since Git is decentralized, it can also be used just as effectively with no network connection."

Full instructions on how to access and work with CryEngine can be found on Github, although it's worth remembering that the source code is still governed by the CryEngine license.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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