Sponsored By

From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2016 Math for Game Programmers tutorial.

March 2, 2016

2 Min Read

Heads up, coders: GDC 2016 organizers would like to give you a preview of the cutting-edge discussions taking place during the day-long Math for Game Programmers tutorial which will help kick off the conference next month.

And of course if this isn't quite up your alley, remember that it's just one of many excellent Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year.)

But shucks, if the Math for Game Programmers tutorial sounds at all intriguing to you then you're in for a treat. Because as games and gaming platforms continue to evolve and diversify, so has the complexity and variety of problems facing the modern game programmer.

Creating the latest code for graphics, gameplay, animation, physical simulation, and artificial intelligence requires thorough knowledge of the necessary mathematical underpinnings.

Attendees of this tutorial will help carry on the tradition of the "Math for Programmers" tutorial by joining together with some of the best presenters in gaming math to concentrate on the mathematics essential for creating unique and sophisticated graphics, plausible interactive physical simulations, and interesting and nuanced gameplay.

The day will focus on the issues of game development important to programmers and includes programming context and guidance throughout. This year's topics include several new tricks for dealing with randomness, implicit raytracing, non-Euclidean spaces, enhanced jumping physics, algebraic game balancing, dynamic split-screen cameras, soft voxels, mesh smoothing and deformation, hashing game-state spaces, and techniques for enforcing angular joint limits without leaving quaternion space.

For more details on the talks that will take place during the day-long tutorial, check out the GDC Session Scheduler

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

Read more about:

2016event gdc
Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like