Released roughly a year ago this month, Owlchemy Labs' Job Simulator has proven to be one of the more high-profile success stories of VR game development.
Along the way, the devs also faced a number of challenges (how much to charge, for example.) In their GDC 2017 postmortem talk on the topic, Owlchemy Labs' Alexander Schwartz and Devin Reimer spoke frankly about the challenges of building, sharing, shipping, and sustaining Job Simulator on multiple platforms -- with examples showing both successful and less-than-successful design prototypes and how iteration led to the final product.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
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