"If you can put yourself in a consistent position of having performance pressure to a trusted audience, that anxiety can be leveraged as a tool to shape your design process and make you more efficient."
- Game designer Lisa Brown, speaking at GDC 2015
Producing games with regular input from prospective players is becoming common practice for many developers now that Kickstarter, Steam's Early Access platform and similar services are ascendant.
One of the key benefits of such practices, according to indie developer and former Insomniac Games designer (Sunset Overdrive, Slow Down Bull) Lisa Brown, is that making yourself accountable to a trusted audience on a regular basis induces anxiety that can be used for good -- if you channel it towards making your game development process more efficient by say, livestreaming your production efforts to the public every week and incorporating useful feedback into your work.
In the spirit of efficiency, Brown offered her advice on making game development more efficient through accountability in a five-minute GDC 2015 Microtalk that you can now watch for free on the GDC YouTube channel.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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