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Video: How you should harness your players as a QA resource

Crowdsourcing researcher Jedrzej Czarnota details some advanced QA approaches as part of the GDC 2014 QA Summit, and offered developers practical advice on how and why to implement them.

Contemporary game development quality assurance tends to involve players predominantly in beta testing, with some productions getting players to test alpha builds as well.

That works well enough, but crowdsourcing researcher Jedrzej Czarnota believes far more beneficial applications of players' skills and ability can be found beyond the simple toolkit approach.

Based on extensive research on games like EVE Online, Czarnota detailed some advanced QA approaches as part of the GDC 2014 QA Summit, and offered developers practical advice on how and why to implement them. 

Now you can watch his talk, "Harnessing Your Players as a QA Resource: Benefits and Practice", right here for free on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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