Even if a small studio has a number of titles under their belt, it doesn't always mean it's doing well financially. At the cusp of bankruptcy, it was time to look at alternative ways of producing games. "Money is always available from somewhere," notes former Failbetter Games staffer Alexis Kennedy.
In this GDC 2016 session, Kennedy goes over how the company used open publishing techniques to steer themselves away from bankruptcy and toward being financially stable with their game, Sunless Sea.
The talk discusses how Kennedy incorporated a "bundle of techniques" (which he dubbed as "open production") used by other successful indie studios during the development of Sunless Sea, going over topics like Kickstarter and interacting early with the community to establish a collaborative relationship.
Developers curious to see if open production is applicable to their projects can now watch the talk completely free via the official GDC YouTube channel!
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