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Video: Balancing visuals and performance while art directing Forza

In this GDC 2020 virtual talk, Turn 10's Matt Collins discusses the process of creating art assets for the Forza games, which need to run at 60 FPS while players zoom along at 100 miles per hour. 

In this GDC 2020 virtual talk Turn 10's Matt Collins discusses the process of creating art assets for a Forza game that needs to run at 60 FPS while players zoom along at 100 miles per hour. 

It was an intriguing look at how Turn 10 designs its Forza Motorsport games for performance at speed, showcasing how key choices in art direction can have meaningful impact on the design, flow, and "feel" of your game.

Collins' talk was well worth a watch, so if you missed seeing it earlier this year take advantage of the fact that you can now watch it for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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