Sponsored By

Learn more about how BioWare makes open-world games and how they're grappling with the technical challenges of Mass Effect Andromeda today at 3PM EDT.

Bryant Francis, Senior Editor

March 20, 2017

1 Min Read

Mass Effect: Andromeda has landed, and with it, BioWare’s journey to relaunch its celebrated science fiction series has begun. It’s been a slightly bumpy road, with the game’s facial animations catching some flak during the game’s 10-hour early play period, but there’s a lot of interesting innovations and improvements on the BioWare formula as the game goes on. 

To chat about some of the improvements, and the technical “long tail” that BioWare might be looking at, we’re going to be chatting with BioWare producer Mike Gamble today at 3PM EDT, to learn a bit more about how BioWare makes open-world games, and how they plan to respond to some of the technical critiques of Mass Effect Andromeda. 

If you have questions about life at BioWare, or want to share your feedback on Mass Effect Andromeda, be sure to join us in Twitch chat to ask questions of Gamble. And while you’re at it, make sure to subscribe to the Gamasutra Twitch channel for more developer interviews, editor roundtables, and gameplay commentary. 

Update: Oops, sadly we got word from Gamble at the last minute that he's unable to join us for an interview today. We'll still be going live at 3PM EST with some Mass Effect impressions/discussion. Come chat with us!

Read more about:

2017

About the Author(s)

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like