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unvirtual nonreality

I like portable systems.
  Greetings from Videogameland! Lots going on lately. As mentioned in my "real life blog" some screenshots from Alpha Protocol got posted to the internet, one of them was a shot of a level of mine. It's been a little while..

  I have been enjoying my GP32 lately, eveyr so often I will dig it out of the depth of my backpack "oh yeah, i have this thing still" and get sucked in to like 45 games on it. It is front lit (like the old Gameboy SP) so in my memory it is barely legible - obviously that isn't the case! The screen has an annoying smudge under the surface, but if i open it up i will likely mess it up worse in trying to clean it, so.. c'est la vie. Anyway it's not perfect but it is really nice, smudges and all, and the nice big screen kills the crap out of my otherwise singularly-used Gameboy Micro (still the champ, since it's so small and nigh-invulnerable). Oh well, they can coexist. The GP32 plays WAY more games, overall (excepting, of course, actual GBA ones) and I can fit more games on the switchable card than the single GBA flashcart. But like I said, I am able to enjoy them both. On a related note, I saw my friend's new PSP 2000 or Slimline or whatever the hell it is called - the Mark II - first time a week ago. I haven't touched a PSP in ages, one forgets how gorgeous the screen is! Anyway it's (slightly) more compacts, and way lighter. Still not for me, but impressive regardless. Anyway, I'd still more likely buy a DS Lite at this point if I was in the market for a portable, but PSP obviously isn't like.. TERRIBLE. Just kind of useless. haha.

  Went to Vegas over the weekend. Vegas is like... a big videogame, in so many ways. It's such a weird, unruly place. It's just not like anywhere else in the world (and I say this, living as i do smack-dab in Hollywood!) All the different locales, the casinos - each one like a different themed level, different background graphics (haha), all of them representative metaphors of real places, ideas, portrayed in gimmick, cheap, cartoon form, all bunched up agaist each other. Treasure Island next to Eiffel Tower beside Miniature New York City, and so on and so forth.. the contents of each properly espousing each theme. Ad never mind the whole actual gaming aspect contained within - well, there are games, contests of skill (to a degree), winning and losing, extra chances, bonus levels, stages of advancement. In videogames, there is a defined path, to whatever degree, an outline, a beginning and end. In vegas games, they are a cheat really, a trick - they operate on a twisted system of greed, of lies (thinly-veiled, but even so). Repetitious in nature (well.. that's similar to videogames, i will give them that.. but in a different manner). Yeah it's interesting to draw some parallels.

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