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Pick up new ways to make your studio more Agile at GDC 2015

Looking for a way to sneak some of the best Agile development principles into your studio without disrupting your team's workflow? Microsoft's Nathalie Goh-Livorness will show you how at GDC 2015.
Agile software development has become remarkably popular since the Agile Manifesto was published over a decade ago, but despite its broad appeal many studios have production methods they can't -- or won't -- sacrifice to adopt Agile principles. But even if your studio won't go full Agile, maybe there are little things you can do to integrate the best parts of Agile development into your team's production process without disrupting their workflow. Nathalie Goh-Livorness seems to think so; she worked at Blizzard and Disney.com before joining Microsoft, and at GDC 2015 she'll be outlining five small, key things you can do to make your studio's pipeline more Agile the minute you get back from the conference. Programmers, producers and studio managers will probably get the most out of her talk, "Five Things You Can Do To Be A Bit More Agile," which straddles the Production and Business, Marketing and Management tracks of GDC 2015 talks. Conference organizers look forward to announcing more GDC 2015 sessions covering a diverse array of topical game industry issues in the months ahead. All of the announced talks are now available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon. In the meantime, don't miss your chance to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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