informa
/
Production
Blogs

Intern's Log: Week 11.1

Full Sail UX Lab update

Finally catching up on everything now that our last formal class is completed.  Being able to direct my capacity back at the lab in full force is fantastic.  We had a pileup of deliverables Thursday which included an actual lab for the class (going to an IGDA meeting), an internship deliverable, and having our Media Kits due for the next morning in the class.  Given they all converged on the evening and we had class in the morning, there was certainly no lack of exercise.

 

The weird part about the mission deliverable (Mission 4: Photo Recon), was that it was about a week after the previous deliverable when we've been on a 2 week spread between missions.  This was mostly due to the time to live factor of this mission, in which the client wanted to use it shortly after the eventually settled upon delivery date.  To this end, we're trying to figure out ways to optimize the process and attempting to generate lead this next week with the next mission (my mission, Mission 5: Barnstorming).  But at least I have significantly more capacity next week.

 

--Zack

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more