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Improving a game on the Xbox One X helps boost its One S performance, says Xbox exec

Microsoft's Albert Penello addresses concerns that developing Xbox One games with both the Xbox One X and Xbox One S in mind could result in one console variant holding the other back.
"The strategy is to grow our tools to make our development environment better, to make our profiling tools better, so that work benefits both consoles."

- Albert Penello, Microsoft’s senior director of product management and planning for Xbox, in a Q&A with Gamasutra.

One of the common concerns surrounding mid-generation hardware updates like the Xbox One X or PlayStation 4 Pro is the idea that developing a game with both console variants in mind will ultimately lead to one version holding the other back. 

In a recent Q&A about the Xbox One X, Microsoft's Albert Penello assured Gamasutra that this isn’t the case for the Xbox One's mid-generational hardware update. Rather, Penello says that game developers should expect to see their Xbox One X-led engine improvements reflected in better performance on the Xbox One S as well. 

“An interesting thing is happening, people ask this question, ‘Is Xbox One X held back by the One S or vice-versa?’ And in fact, the tweaks you make to your engine, every tool improvement that we make to development makes Xbox One S and Xbox One X development better,” Penello told Gamasutra. 

He cites Turn 10’s work with Forza Motorsport 7 and an example of this in action, saying that changes focused around Xbox One X performance actually helped make dynamic weather possible on the Xbox One S.

“Every tweak you make to your engine to get a little bit more performance out of your engine makes your Xbox One S engine better.”

Take a look at the full Q&A for more from Penello on what developers can expect from the Xbox One X, as well as a look at Microsoft's plans for making the console appealing to both developer and consumers.

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