to work on, can lead to a lack of motivation. But from our perspective, it's a great way to retain employees." Kotaku's report on Ubisoft's retention strategy suggests that the company lays off developers who languish in interproject without convincing another team to let them sign on as a full-time member. Even if they eventually find another team to work with, some Ubisoft sources cited by Kotaku expressed frustration with the depressing, seemingly pointless nature of interproject. Wooga seems to have struggled with similar developer morale issues. "Employee response to going into lab time varies quite a bit depending on how comfortable they are with self-directed projects," writes Latham. "Some are very excited and embrace the free time to work on projects and ideas that they have been meaning to explore, whereas others can struggle with the lack of structure." Latham also claims Wooga only fires developers based on performance, and has not yet done so to anyone who was in lab time. For developers at companies with similar programs, Latham suggests that the key to remaining productive and motivated is to set goals. "Requiring employees to set clear, achievable goals for the lab time project, including a deadline they work towards, really helps.""As with any project like this, and as highlighted with the Ubisoft example, this system has drawbacks."
Announcements
Here's one way to retain developers between projects: Lab Time
German social/mobile game publisher Wooga maintains 'Lab Time' for developers who are between projects, allowing them to work on side projects while they wait to snag a spot on another project.