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being advertised right now.Location: Redwood City, CA
Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for.
Join now to be part of our incredibly talented Design team working on the latest in our award-winning Tomb Raider
reboot in our Redwood City studio, just south of San Francisco. Benefits for this fulltime position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies.
Reporting to the Lead Combat Designer, Crystal Dynamics is on the hunt for an experienced Combat Systems Designer. This Designer will be responsible for working with the Lead Designer, Lead Combat designer and Game Directors to plan, prototype and build combat systems that directly apply to a 3rd person cover based action adventure game. Design responsibilities include but are not limited to Enemy AI, combat behaviors, stealth, player weapons and tools, cover and melee based mechanics. These responsibilities require a high degree of knowledge and experience between code and content, as well as showing demonstrable on screen progress to from concept to ship. Both theory and hands on work will be required.
Promote collaboration amongst combat designers and directors, objectively breakdown combat design principles and provide feedback when appropriate.
Working with the Lead Designer, Lead Combat Designer and Directors to ensure all combat systems related to a 3rd person action adventure meets project needs and have consistent demonstrable onscreen progress through rapid prototypes and routine onscreen deliverables of all systems from paper to ship.
Coordinate closely with AI programmers and Combat LD’s to communicate the goals and specific needs of various combat and stealth systems and provide regular updates to all related gameplay systems.
Under minimal supervision, design, adapt and scope features to the needs of production, the technical constraints of the project and the overall gameplay goals.
Evaluate and initiate processes and features needed to improve and streamline any combat related production.
Maintain, test, iterate combat system-based features from concept phase to final tuning for an award-winning AAA game.
Document game mechanics and features quickly, clearly and concisely in a provided specification format to serve as a resource for other designers in the studio to understand the various design concepts and the decisions made that support them.
Work closely with AI Engineers to produce clear, concise and fun enemy behaviors, stealth rules and assault combat systems that a wide variety of players can relate to.
Competencies, Skills & Knowledge
Clear, analytical thinker, with a proven ability to break gameplay design down into regular, reusable systems and articulate and document them.
Understanding of combat system constraints as well as an understanding of game engine architecture and custom toolsets and able to deliver assets within the confines of real time engine constraints and programming demand.
Experience spec-ing and tuning particular combat game systems such as difficulty, weapon aim.
Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving in engine.
Demonstrable organized approach to problem solving and time-management to meet strict production deadlines
Current on industry trends as it relates to modern combat design for 3rd person action adventure games.
Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency
Excellent knowledge of game design theory and principles of what it takes to make a blockbuster AAA title.
5-8 years of game design experience.
At least 2 AAA projects shipped for current gen consoles in a combat systems design capacity, including primary responsibility involving one or more combat systems.
Visual scripting experience in a Kismet like environment.
C#, Lua or Python related scripting experience.
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