informa
/
Production
News

The Division devs recount their ongoing struggle with fun and fairness

After dealing with bugs and exploits early on, the Ubisoft devs working on The Division, now focus their efforts on fixing issues that may have made the game unappealing for players in the past.

“The way we reasoned, and still do, is that there’s two basic rules. The first one is: if using the exploit gives a player an unfair advantage compared to other players, it should be fixed. The second rule is if the exploit makes the time you spend in the game less enjoyable, it should be fixed.”

-Fredrik Bronjemark, online and live operations director for The Division on the team's process for fixing bugs and exploits. 

The Division has seen its share of ups and downs since its launch in March earlier this year. Initial sales broke records for Ubisoft, but the game has had prolonged issues with player engagement, bugs, and cheating in the months following its release. In a recent Kotaku interview, various members of the development team talked about the myriad of issues they faced after launching The Division and what they hope for the game’s future.

The full story is a useful read for developers who want to familiarize themselves with some of the conflicts an online game can face after launch, and how The Division’s development team is still working to keep the game both fun and fair for all players. 

Currently, Ubisoft has shelved the next two expansions for The Division, and instead channeled their efforts into rebalancing and fixing the issues that have driven players away from the game. 

“We realized that we needed the Update 1.4 in order to bring the game back to full health and prepare us and the players for Survival and Last Stand,” said Massive Entertinement producer Cristian Pana.

“For us, it was assessing where the game was at, what needed to be fixed in order for us to be confident and build faith in the community and then prioritize the key areas that needed to be improved.”

Latest Jobs

Sucker Punch Productions

Bellevue, Washington
08.27.21
Combat Designer

Xbox Graphics

Redmond, Washington
08.27.21
Senior Software Engineer: GPU Compilers

Insomniac Games

Burbank, California
08.27.21
Systems Designer

Deep Silver Volition

Champaign, Illinois
08.27.21
Senior Environment Artist
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more