"Space Tail: Lost in The Sands" - STEAM:
Space Tail is an amazing 2,5-D adventure platformer, where the player immerses into a deep, emotionally moving plot. Lost in the Sands prologue tells the tale of Bea's adventure on one of the newly discovered planets.
The game will be also available on Nintendo Switch, published by RedDeer.Games.
Watch the new trailer NOW:
DISCOVERIES FOR A HIGH PRICE
Few people know that the first animal in space was a fruit fly sent by humans for research - that's a fact. Many others have paid the highest price for the trip...
In "Space Tail: Every Journey Leads Home" Bea is the only pet survivor. Now lonely and lost, she is on her own. Whether her journey will end with a happy return home, you will be able to find out in the game this fall.
THE VIVID WORLD OF SPACE
Each journey brings new sensations, experiences, and acquaintances. During her wandering, Bea will discover new planets that no earthly creature has ever seen.
Each of them is different, with peculiar properties, each of them being both a challenge and a danger. She will find space friends who will help her survive and move on. Although not all creatures will be amicable...
And all this will be known through her sensitive canine senses that will help her "sniff out" the way to her beloved home.
For more information on Space Tail, please visit the official RedDeer.Games Twitter account, RedDeer.Games official Facebook fanpage, RedDeer.Games official Discord Server, and RedDeer.Games website.
RedDeer.Games is an award-winning global gaming company that focuses on developing and publishing unique indie games.
We aim to create accessible games, easily distinguishable by their original art style. Our main goal, however, is for them to be FUN!
In recent years we released Cyber Protocol, Clumsy Rush, Art Sqool, Nirvana Pilot Yume, Little Mouse’s Encyclopedia, Circa Infinity, Detective Di, Trash Quest, Syndrome, Inukari, and AAA Clock.
Check out reddeer.games to learn more.
ABOUT LONGTERM GAMES
Longterm Games is established in 2020 by Albert Rokicki and Robert Ogłodziński game dev company which goal is to create unique, outstanding video games that players want to experience endlessly.
Their business model is based on creating games with long monetization period (long sellers), generating income for many years, both from selling base game and DLC’s, co-op packs, season passes or their sequels.
Despite the relatively short time of operation, the company cooperates with gaming and IT veterans, known from CD Projekt RED, Klabater S.A or Deloitte Poland.