FOR IMMEDIATE RELEASE
With over 600 rooms to explore across its huge interconnected world map, Cathedral presents an 8-bit audiovisual feast that has been created with contemporary metroidvania game design principles. Cathedral’s expansive map is completely hand-crafted in meticulous pixel art detail, filled to the brim with all sorts of locations, secrets, puzzles, items and special challenges.
In Cathedral, players wake up in a world with no recollection of how they got there. Control a nameless knight from a different world, who teams up with a spirit known as Soul. Explore the world together to figure out who you are, how you got there, and most importantly, how to get back home.
To unravel the secrets of the knight’s past, you will have to find five legendary elemental orbs protected by five fearsome guardians. Make your way through their dungeons, meet them head-on in combat, and see if you can defeat and claim the treasure they are guarding! In classic metroidvania fashion, on your journey you’ll find a host of items that allow you to explore the world even further, reaching new areas, secrets and surprises!
“Finally, we can announce that Cathedral is now available on the PlayStation 4!”, said Eric Lavesson of Decemberborn Interactive. “It feels like it’s been too long of a wait! Here at Decemberborn, we were all so eager to spread the news, as we wanted others to experience this incredible adventure. We would like to take this opportunity to thank Elden Pixels for helping us publish Cathedral and all the players who have continued to support us on this journey.”
Game Twitter: https://twitter.com/Cathedral8bit
Developer Twitter: https://twitter.com/dborngames
About Decemberborn Interactive
Decemberborn Interactive is an independent game developer, based in Helsingborg in southern Sweden. We love games - both to play and to develop them. Our goal is to create fun and immersive experiences through indie games. We have a passionate team based in Sweden, but we also employ freelancers from around the globe to help bring our projects to life.
About Elden Pixels
Elden Pixels was founded in 2016 when a group of friends started making games together. A few years later with several of their own games developed and released and one externally developed game published, Elden Pixels is trying to cement themselves as purveyors of quality boutique game releases.
Plan of Attack on behalf of Elden Pixels