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Press Release

Resolution Games Acquires Zero Index, Makes Multiple Strategic Hires to Support the Continued Growth of VR and AR Games

Former snaps up latter and immediately launches into frenzied strategic hiring mode.
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

STOCKHOLM November 22, 2021 Resolution Games, the leading creators of virtual and augmented reality games, today announced the acquisition of Zero Index to accelerate the growth of the Resolution Games library across all major VR and AR platforms. The games studio, based in Linköping, Sweden, currently has four employees and will be rebranded as Resolution Tech. Resolution Games intends to grow this figure, continuing to draw on the incredible well of technical talent in the East Sweden region. 


“The Zero Index team has a number of impressive accomplishments under their belt, including their exemplary work that helped us bring Carly and the Reaperman to Oculus Quest earlier this year,” said Tommy Palm, CEO and founder of Resolution Games. “Demand for great VR and AR experiences is growing at an exponential rate. With more hardware choices than ever in the pipeline from tech’s biggest players, having a team experienced in bringing games to different markets and platforms will help us continue to reach new players everywhere they choose to play.”
 

 

Tomas Ahlström, CEO of Zero Index who will stay on as studio manager with Resolution Games, said, “Resolution Games has been an integral partner of Zero Index, so bringing our teams together in order to expand on the work Resolution Games is doing in the industry is an exciting step for both teams. We’re thrilled to be a part of the future vision and hope to have an even greater impact for the space now that we’re integrated.”


In addition to the acquisition, Resolution Games has also announced four recent hires that will help the company continue to up its game as a market leader.
 

 
  • Natalie Mellin is Resolution Games’s new Head of People & Culture and brings to the role an extensive background in diversity, inclusion and people experience. Natalie has played a central role in creating innovative people practices that foster a culture of inclusion and creative empowerment over the last decade, working alongside companies that have experienced significant market growth including Spotify, King, General Electric and Ericsson to provide safe and welcoming workplaces.

 
  • Ebba Waltré has joined Resolution Games as General Counsel to lead the company’s legal strategy around future growth, tasks and operations. Ebba comes with wide-ranging legal experience from an international environment within IT and digitalization, where she worked as both a lawyer and manager at private and publicly traded companies like Nasdaq, HP, Verizon, DXC and UnitedLex. 

 
  • Johan Gästrin has joined Resolution Games as Product Manager to head up the company’s Shared Technology (Fidelity) and Game Production IT. Johan has more than 15 years experience growing global software products and scaling technology platforms for organizations including H&M and King Digital, where he was responsible for growing and maturing King’s internal game engine to deliver engaging experiences for billions of players around the globe.

 
  • Rickard Åstrand has been appointed as Resolution Games’ Finance Director to build the studio’s internal financial infrastructure and processes as growth continues. Before joining the studio, Rickard worked with Health and Sports Nutrition Group HSNG AB (HSNG) as CFO and Business Development Director and was also a risk management consultant at PwC.


“At Resolution Games, we are craftspeople who live and breathe games and love what we do,” added Palm. “We’ve been very fortunate to bring such incredible talent into the company, all while striving for everyone to be genuinely happy to work at Resolution Games and feel that our output is a direct reflection of the success of this goal. With the continued enthusiasm we’re seeing from players, there’s been no shortage of opportunity to continue our team’s growth, and we are looking forward to doing that in a way that continues along the path toward this goal.” 


Today’s news follows quickly on the heels of the company’s recent win in the AIXR’s VR Awards where Demeo, the cooperative dungeon crawler that recreates the social experience of tabletop gameplay, received the award for 2021 VR Game of the Year.


Resolution Games’ next title, Ultimechs,  will arrive on major VR platforms in 2022. The company also revealed this month its plans to form a dedicated AR Studio to explore new gaming experiences for smartphones and augmented reality wearables. 


Potential candidates who are passionate about VR and AR games and interested in redefining how people come together and play can learn more about current job openings by visiting jobs.resolutiongames.com


###
 

 

About Resolution Games:
 

As the world’s most prominent VR/AR games studio, Resolution Games is redefining how people come together and play. The studio is evolving the craft of multiplayer game development and publishing with its approach to delivering new IP across VR/AR platforms and beyond. With the largest portfolio of games across all major VR and AR platforms, no other studio has the reach, ratings and range that Resolution Games does. 


The studio’s titles rank among the top rated and most downloaded games in the space. Games like Demeo, Blaston, Bait!, Acron: Attack of the Squirrels!, Cook-Out: A Sandwich Tale and Ultimechs illustrate the innovative and immersive ways the studio is constantly pushing the boundaries of what is possible.  


Founded in 2015, Resolution Games is privately held and based in Stockholm, Sweden. Follow the company at www.resolutiongames.com and on Twitter and Instagram.

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