3 min read

Prepare Your Sledgehammers, Teardown Is Here!

Smash hit destruction simulator launches into 1.0
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Sweden / April 21, 2022 - Following its Early Access release in 2020, the 1.0 build of Teardown is here! From Swedish developer Tuxedo Labs, Teardown is a voxel-based destruction game that rewards creativity and strategic thinking. Now available for $19.99, Teardown has already smashed through Steam with over 36,000 ‘overwhelmingly positive’ reviews. It also just passed a huge milestone–one million copies sold!

Teardown’s fully destructible and interactive environments allow players to destroy anything and everything that stands in their way, piece by piece. In the single player campaign mode, take on the role of the struggling owner of a demolition company, just looking to provide for his family. But good intentions soon lead to increasingly suspicious jobs from corrupt clients where the player needs to use strategy and creativity to succeed. Use various tools, vehicles, explosives, and more to finish the job. Each level has an unlimited number of solutions so sky’s the limit!

“Since launching in Early Access in 2020, Teardown has grown beyond our wildest expectations. To find such a loyal and creative community is a really special thing, especially for a game as unique as ours. We’re so excited to usher in the next era of Teardown with the 1.0 release. I’m proud of what our team has accomplished over the many years of development and we’re looking forward to bringing players the best version of Teardown.” - Dennis Gustafsson, Tuxedo Labs Founder

Teardown lets players create their own strategies to succeed. Move, manipulate, or outright smash obstacles to create paths, find shortcuts, and finish each job. The physics-based gameplay means strategy and creativity are required at every turn. Experience realistic effects of fire, water, smoke, and more. From traversing tropical islands to working around a raging tornado, Teardown has a wide variety of levels for players to explore and stretch the limits of their creativity. 

Playing the campaign isn’t the only way to experience the destructive joys of Teardown. If you’re looking for a quick hit of stress relief, the Sandbox mode allows players unlimited tools and resources to smash structures to the ground. Wish you could create your own structures to (lovingly) destroy? Teardown’s extensive modding features allows players to make the game their own. The possibilities are endless!



  • First-person, single player experience set in 100% destructible voxel environments
  • Physics based gameplay showcasing realistic effects of objects, debris, vehicles, water, fire, and smoke 
  • A campaign with 40 missions and an escalating storyline, complete with a gallery of interesting characters
  • Advanced voxel graphics and satisfying sound design 
  • Experimental game modes and new challenges for players to unlock as they progress 
  • 17 different tools ranging from sledgehammer, blow torch and fire extinguisher to guns and explosives
  • Sandbox mode for players to freely experience the world and cause destruction using unlimited resources, tools, and vehicles 
  • Extensive mod support and Steam Workshop integration

Ready to get in on the destruction? Teardown’s 1.0 build is now available on Steam! For more content on the game, follow the developer’s Steam blogs or join the Discord here.

About Tuxedo Labs: 
Tuxedo Labs is a tech-driven game studio in Malmö, Sweden. We are a small team of seasoned game developers creating innovative and unique games based on new technologies. Our mission is to push the limits in both game technology, interactivity and gameplay. To achieve that we create our own tools and game engines, like it used to be. Our first game Teardown is based on ground-breaking voxel technology combined with destruction physics and raytracing. Tuxedo Labs was founded by Dennis Gustafsson in 2019.

Media Contact:
Caroline Gill
Vicarious PR 
[email protected]

Latest Jobs


Chicago, Illinois

Build a Rocket Boy Games

Edinburgh, Scotland
Lead Animation Programmer

Windwalk Games

Austin, Texas
Game Designer

Sucker Punch Productions

Bellevue, Washington
Campaign Director
More Jobs   


Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter


Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Follow us


Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more