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Unreal Engine 5 used to put on 'Nymphea Selenis', a live dance performance from the Ballet de l'Opera National... a "Metaballet".

June 28, 2022

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: Biborg

Biborg, in collaboration with Epic Games and Movella Xsens, has imagined, produced and realized a unique experience; the first dance performance under Unreal 5 in real time, open to the public: NYMPHEA SELENIS, a live performance with a dancer from the Ballet de l'Opéra National, Hugo Vigliotti, on a hybrid Metaballet stage that is both real and virtual, mixing total immersion, art and gaming.

 

Biborg and Hugo Vigliotti, a dancer from the Paris National Opera Ballet, have combined video games and live arts to offer an unprecedented show as part of the Motion Motion festival. Indeed, with a constant desire to innovate, a flawless creativity and an open vision on the world, it is quite natural that the independent agency Biborg wanted to change the rules of gaming and live performance. This interactive and connected experience evolves in real time according to the dancer's movements, like a video game designed specifically for Performing Arts.
 

"We are witnessing the birth of a new form of entertainment thanks to the latest innovations in video games. It is now possible to completely redefine live art and invite artists and spectators to directly interact with the live performance landscape. In a few years, these experiences will be everywhere" claims Ismaël El Hakim - Chief Creative Officer of Biborg

 

Biborg is a leading independent Gaming marketing services agency. It's no surprise then that we find the agency at the heart of such an experience under the Unreal 5 engine, combining video games and cultural content. Ultimately, what are the limits of gaming when it is associated with live art? For Biborg, there are none.
 

True to its vision and its desire to bring gaming off the beaten track and among all communities, the agency has demonstrated that a new form of live performance is possible, with the perspective of integrating the essential characteristics that we appreciate in the world of video games: freedom of action and interaction with the visual and sound environments, multiplayer aspect, interactivity between the content and the audience in real time, challenges with multiple possible outcomes, interactive streaming with an online audience ... 
 

With this technological tour de force, the Biborg teams can now offer their clients an infinite number of innovative possibilities mixing real performances with the virtual sphere, or Metaverse, with an unparalleled gaming and event approach.

 

CREDITS

Agency : Biborg Interactive

Production, Creative Direction and Technical Direction:
Ismaël El Hakim, CCO 
Bruno Luriot, CEO
Guillaume Dabriou, Lead Interactive Designer
Renaud Bardet, Developer
Julien Vazny, Developer
Bruno Guidi-Morosini, IT Manager
Maxime Le Chesne, 3D Technical Artist
Dimitri Chappuis, Illustrator

Dance and Choreography: 
Hugo Vigliotti, Dancer of the Paris National Opera Ballet
With the support of Marion Barbeau, First Dancer of the Paris Opera Ballet  

Musical composition: 
Clément Vincent “Pouvoir Magique” & Ismaël El Hakim

Video capture: Firgun Recordings 

 

About Biborg: 
We are one of the leading marketing services agencies specializing in gaming. Partnering with some of the world's leading gaming and entertainment brands, we help you build impactful and innovative campaigns to reach and engage the greatest communities. With more than 900 successful campaigns since 2009, we go beyond your specifications to design relevant strategies, develop unique projects and activations that are powerful invitations to connect your brand with its audience.

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