Sponsored By

Sony published a brand trailer for the narrative RPG, launching August 25th

June 28, 2022

4 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Author: Finji

Grand Rapids, Michigan - June 28th, 2022: FINJI, the indie publisher behind award-winning indie titles Chicory: A Colorful TaleNight In The Woods and TUNIC, is proud to announce that their coming-of-age narrative RPG I Was A Teenage Exocolonist, will be available on PlayStation 4 and PlayStation 5 on August 25th and has received a brand new trailer. This is on top of the already announced PC & Mac versions for Steam, Humble, Epic and itch.io storefronts.


Watch the Announcement Trailer for I Was A Teenage Exocolonist on PlayStation 4 and PlayStation 5 now!
 

To celebrate the PlayStation announcement, Northway Games just released a brand new blog entry highlighting the art of I Was A Teenage Exocolonist and how the setting, creature and character design support the dynamic narrative.


 

“One of the themes of I Was a Teenage Exocolonist is exploration and discovery. Both exploring the possibilities of your own life and identity as you grow up and decide who you will be, and exploring a lush and wild alien planet. So I knew from early on in development that the art should be beautiful, and that we needed a strong palette color-coded to the planet Vertumna’s changing seasons.” says Sarah Northway, founder of Northway Games.

Additionally to the narrative RPG aspects of the game, the card-based battle mechanic is an important factor in gameplay, ensuring your survival on Vertumna. To bring the cards to life, Northway Games collaborated with a wide array of artists, Sarah Northway adds “I’m a big fan of the art in collectible card games like Magic the Gathering, so to add variety we worked with 100 different artists to illustrate over 250 cards. It’s been a ton of fun to see our world and characters through the eyes of all these different artists in their own styles.”



 

Developed by Northway Games, I Was A Teenage Exocolonist will ask you to be ready to spend your teenage years on an alien planet in this narrative RPG with card-based battles. Explore, grow up, and fall in love. The choices you make and skills you master over ten years will determine the course of your life and the survival of your colony. More details about I Was A Teenage Exocolonist can be found on the official website here, as well as more details on FINJI’s upcoming projects here

To give you a very small taste of what’s in store when you play I Was A Teenage Exocolonist, you can explore this interactive adventure on Twitter. Can you survive a day on planet Vertumna without getting into trouble? Good luck, space explorer! Part 2 will be available on Thursday!

Find assets for I Was A Teenage Exocolonist here.

 

Media Contact:
ICO Partners
[email protected]

About FINJI
FINJI is a mom-and-pop game studio founded by Adam and Rebekah Saltsman in 2006. FINJI is currently publishing Chicory: A Colorful Tale, TUNIC and I Was A Teenage Exocolonist, has in the past published Night in the Woods, and recently launched their turn-based survival game Overland. Previous projects include CanabaltWilmot’s Warehouse, and legacy console titles. FINJI is based in Grand Rapids, Michigan, but works with collaborators from around the world. Follow FINJI on Twitter at @finjico.

 About the Exocolonist Team 

  • Sarah Northway (she/her): Game Design and Direction- Sarah has been making games since the early days of Flash, including the Rebuild and Fantastic Contraption series. She now runs Northway Games from beautiful Vancouver, Canada.

  • Meilee Chao (they/them): Character Art, Sprites, and Animation- Mei is a nonbinary illustrator and character artist from South Carolina. Their first major indie project, Exocolonist features a range of faces and impractical fashion that Mei hopes to inject into their own projects. Mei is often immersed in playing narrative and puzzle games or making baby steps on their own developments. 

  • Lindsay Ishihiro (any/none): Writing and Creature Sprites - Lindsay is a writer and comic artist, and the creator of comics Motherlover and How Baby. Lindsay enjoys playing building and management games and making fictional characters kiss.

  • Eduardo Vargas (he/him): Background illustrations and sprites- Ed grew up in a small town in Costa Rica and studied graphic design in college. He eventually flew to LA and studied to become a concept artist.  Now after many coincidences and strokes of luck, he’s a visual development artist working for animation and games and enjoying every second of it. 

Additional Team Members: Diego De la Rocha, Sarah Webb, Leanne Roed, Sarah Roland and Em Halberstadt (A Shell in The Pit). 

The OST is made by an assortment of guest artists to be revealed later.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like