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Emergent Game Technologies Ships Gamebryo Element 2.2 with Scene Designer for Next-Gen Console Development

New release is optimized for Xbox 360 and PS3, includes AGEIA PhysX integration
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

CALABASAS, Calif. and SAN JOSE, Calif. (March 23, 2006) - Emergent Game Technologies today announced at the 2006 Game Developers Conference the release of version 2.2 of its Gamebryo Element. The new version of the game engine, part of the Emergent Elements family of game development software, now ships with a Scene Designer.

The Scene Designer amplifies the power of the Gamebryo engine by letting developers:

  • Create new worlds from discrete assets more quickly than ever before
  • Place objects and lights in a scene with ease
  • Assign a range of attributes and features to objects in the game

"Adding these important new capabilities is consistent with our relentless drive to redefine the craft of game development-the same spirit shown in the release of our entire line of Emergent Elements," said Geoffrey Selzer, CEO of Emergent. "We're giving game developers the flexible, modular tools they need to create breakthrough games, without restricting their creativity. Coupled with our recent integration with AGEIA's robust PhysX physics solution, this makes Gamebryo one of the most powerful solutions available for developers-especially considering that it comes backed with our industry-leading customer support," Selzer added.

Gamebryo Element 2.2 is fully optimized for development on Xbox 360TM, PLAYSTATION3, and PC. Bethesda Softworks recently shipped its highly anticipated Xbox 360 and PC title The Elder Scrolls IV: Oblivion using Gamebryo. A stand-alone solution, Gamebryo is also now available as part of Emergent Elements, a family of tools addressing the full range of game development challenges. Emergent recently announced the launch of:

Metrics Element: Powerful, intuitive tools for collecting, analyzing and distributing any game data, from development to live game operations, all within a simple web-based user interface.

Automation Element: Advanced tools for automating common development processes including builds and server operations.

Visitors to Emergent's GDC booth (#1428) can see Emergent Elements in action.

Contact:

David Chatham

Capstrat for Emergent Game Technologies

919.882.1954

[email protected]

Emergent: Redefining the craft of game development

Emergent Game Technologies provides flexible technologies and services that give developers an unmatched range of integrated capabilities for building, testing and managing games. These proven, stand-alone solutions, including the award-winning Gamebryo game engine used to create hit next-generation games such as Bethesda Softworks' Elder Scrolls IV: Oblivion for Xbox 360TM and PC, give developers the flexibility they need to fuel creativity while reducing risk.

Emergent is headquartered in Calabasas, Calif., and has offices in Chapel Hill, NC, Walnut Creek , Calif., Austin, Texas and London. To learn more, visit www.emergent.net.

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