In this meditative title that embraces your creativity, create small plant-covered dioramas of brutalism and beauty by planting seeds, repurposing hundreds of discarded objects and creating unique structures for nature to reclaim.
Cloud Gardens hovers somewhere in between a sandbox toy and a game with challenges. Partly a gardening simulator, partly a dystopian landscape builder, and partly a puzzle game that is both satisfying and without frustration. It is a relaxing experience that takes you from one scene to the next while encouraging creativity and coming up with your own solutions.
Coatsink formed in 2009 and has grown into a diverse and versatile development studio and indie Publisher which is now part of the Thunderful Group. Coatsink has developed and published fantastic games for all current gen consoles, PC and Virtual Reality, including the recent games Get Packed, Onward, Cake Bash, Transformers: Battlegrounds, PHOGS! and Jurassic World: Aftermath. Coatsink has built its reputation on exciting and innovative titles and a wicked sense of humor.
Thomas van den Berg creates games and game-like things with a small studio named ‘Noio’.He loves working on code, art, and the magic that happens when those come together. Noio’s latest title is Cloud Gardens, a sandbox title where you reclaim scenes of urban decay with nature to create beautiful lo-fi dioramas.
Plan of Attack on behalf of Coatsink
Kyle Muensterman (Americas)
Bethany Wright (EU & Oceania)