4 min read
Press Release


Formerly known as FS Play, the contest will be held during the BIG Conference on November 18-19, as a physical event
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

The Bilbao International Games Conference (BIG Conf) has just announced its indie awards ceremony kick off. Formerly known as FS Play, the Bilbao Indie Games (BIG) Contest will award the best independent video games aiming to distinguish, award and promote creativity and innovation in the independent video games development scene. BIG Contest will economically support creators in two categories, the Most Innovative Game Award and the Best Basque Game Award. Each winner will get a €4,000 prize. There will also be a Best Student Game Award, with a €2,000 prize. The rules are available in this link. Studios interested can submit their games in the BIG Contest using this form. Submissions are now open.

BIG Contest changes its name and will also have a new director- Sara Borondo, a veteran and respected Spanish video games journalist who will oversee the contest. "I'm thrilled to be a part of the BIG Contest. For the last 15 years, I've seen the Spanish indie scene grow and evolve in terms of quality and quantity. I'm very excited to see that the BIG Conf will continue to back independent video games. I encourage every studio trying to bring their vision forward to sign up for the BIG Contest. We hope to be very busy these next few months!”

The BIG Conf will focus on a trend that started a few years back. While the main focus will be on video games industry professionals, the event will feature a mix of industry insights, business and also a meeting point for the whole Spanish independent scene. The BIG Conf will be focused around the indie developers conference as well as its business and networking forum, a place that has welcomed more than 30 global publishers and investors. This is the main but not the only attraction: the BIG Conf aims to deliver a more ambitious program that will be revealed during the following weeks and months.

"The event has grown over more than a decade but has also switched its nature", explains Alfonso Gómez, founder and COO of the BIG Conf. "Rebranding the event allows us to reflect the new spirit we've been pursuing during these last few years; it's a platform to communicate and partner on a global scale that helps promote the industry allowing the flow of wealth as well as employees to thrive. We also wanted to highlight the role that the city of Bilbao plays, always supporting innovation and the creative industry". 

"Helping to promote the local industry has always been one of our main goals", said Antonio Santo, Director of the BIG Conf. "We want this year's attendees to leave Bilbao with enough expertise and contacts that will empower them in their way to success while developing their games. We also want Bilbao to be a meeting point not only for the Spanish industry but for European developers as well".


If you have any questions or requests, contact us at [email protected].

About the Bilbao International Games Conference
The BIG Conference continues the path opened by the Fun&Serious Game Festival, held in Bilbao for the first time in 2011. Under its motto —"celebrate video games culture and video games as culture"— the event gathered some of the most influential professionals of the industry while attracting tens of thousands of visitors. Its eclectic offer mixed industry professionals conferences as well as other activities for gamers: from fun, family-friendly activities to the Games Industry Forum, which focused on indie developers while always celebrating the best games of the year during the Titanium Awards. After the pandemic hiatus, which forced the event to hold a 100% online edition and a hybrid one the following year, the BIG Conf rebrands to become an exclusive event aimed at industry professionals.

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