View the Press Kit Here
August 18th, 2022 - Solo developer Geoffrey Howland invites players to a scrolls-like in the making (get it, scrolls-like…like Elder Scrolls) in All Hail Temos, an action RPG launching in early access this fall on Steam. There’s no chosen one this time as players explore a small handcrafted open world filled with deep lore, dozens of side quests to complete, and crucial choices to make that can impact everything. A playable prologue demo will be available on Steam in early September.
Rather than a single main story mission, All Hail Temos features plenty of deeper side quests that culminate into multiple endings. Dialogue is constantly branching, where each choice made leads to a different result and may advance the clocklike state of the world, moving everything affected by the decision forward. As players craft their journey, an in-game journal in the form of a travelog chronicles everything.
Combat in All Hail Temos offers a variety of options from fists and archery, to swords and axes (no arrows to the knee this time). Players can level up skills individually to unlock new abilities over time. Problems can also be solved with characters through dialogue or trading.
Magic is infused in every aspect of the open world, with every character holding the power to use magic, such as a Return to Marker teleport spell and Rewind to travel back in time. Each NPC and creature has a daily schedule alongside dynamic weather and a day/night cycle. Buildings in the world can also be claimed and the (not so) chosen one can even become the mayor of the town (just tell the current mayor he sucks and take over, by force or coercion). Decide the fate of NPCs with your choices.
All Hail Temos launches in early access on Steam this fall. Aspiring travelers can download the prologue demo in early September. To request a review key, fill out this form here. Interviews with the developer are available upon request. Players can follow the game on Twitter and YouTube.
A Scrolls-like in the Making: Explore a small handcrafted world with no single main story, but dozens of deeper quests
Shape the World’s Outcome: The small hand-crafted open world moves forward like clockwork as the player makes choices in quests and from interacting with NPCs. Unlock one of multiple endings and track changes through an in-game journal.
Enemies Around Every Corner: Defeat enemies using a range of weapons, or persuade them with dialogue and trading.
An Ever Changing World: Interact with NPCs and creatures that have their own daily schedules, with dynamic weather and day/night cycles.
About Geoffrey Howland
Geoffrey Howland created the Ludum Dare game jam competition in 2002. He has been a programmer for over 35 years and was an IGF Finalist in 2003 for his game Basegolf.
Moving into the internet engineering world, he worked for Google before they went public, as well as many other large and small internet companies, before deciding to move back into game development full-time in 2021, after quitting his job as a Principal Engineer at an internet startup and moving to Thailand.