The Games for Change Festival returns to New York City for an in-person conference July 13-14, followed by a global online event July 15-16
NEW YORK (APRIL 28, 2022) - The 19th annual Games for Change Festival opened registration today and unveiled its first round of main stage speakers, including industry heavyweights and world luminaries like Nolan Bushnell (Founder of Atari), Kjersti Fløgstad (Nobel Peace Center), and Allison Matthews (Minecraft Education). This year, the Games for Change Festival returns to New York City for an in-person conference at the Times Center and Microsoft July 13-14, followed by a global online event July 15-16.Every year, the Games for Change Festival brings together a diverse mix of games industry leaders, educators, and social innovators using games and immersive media to make impactful change. The curated list of events, featured talks, workshops, and networking opportunities are designed to elevate awareness of how gaming technology is being used to transform a growing list of sectors, including health, education, and world affairs. Some additional speakers include:
- Jeffrey Burrell (Head of Social Impact, Riot Games) will explore how companies can meet young players where they are (content creators, entertainment platforms, and their online communities) to drive meaningful public and personal outcomes. (in-person)
- Kareem Edouard (Assistant Professor, Drexel University) will examine how to include characters, narratives, and environments reflective of diverse communities in every digital learning platform. (in-person)
- Lynn Herrick (COO, Best Buy Health) will address our social responsibility to help close the “digital divide” by designing technology that doesn’t exclude an aging population (1.5M adults 65 and older by 2050). (in-person)
- Anne Lord Bailey (Director, Clinical Tech Innovation, Veterans Health Administration) will share how the VA integrates XR solutions into core treatments to redefine healthcare experiences and create new realities for patients. (virtual)
- Jakki Bailey (Founder/Director, Immersive Human Development Lab, the University of Texas at Austin) will explore how VR experiences are interpreted by developing minds, including the effects on young children’s cognitive skills and social responses. (virtual)
In addition to a growing list of speakers, the 2022 Games for Change Festival will also have an enhanced focus on forging connections across a growing and diverse global community of content creators and social innovators looking to drive real-world impact across our everyday lives.
“Now in its 19th year, the Games for Change Festival is a one-of-a-kind convening that attracts the most diverse collection of industry veterans and rising voices across a variety of sectors,” said Susanna Pollack, president of Games for Change. “This year, there will be an added emphasis on providing opportunities for vibrant exchange and genuine connection to propel new and inventive ideas while still serving as a global platform that is inclusive and accessible to all.”
Preceding the Festival, Games for Change will host its annual XR Brain Jam in-person in New York City, July 9-11. The Jam pairs researchers with XR game developers and digital creatives to explore the intersection of games, science, and the power of immersive technology. The Jam is an ideal primer for the XR for Change track during the Festival, which explores the power of immersive media and how it’s changing the world.
Tickets for all events can be purchased online at this link. If you are a media member, please fill out this form to be approved for a complimentary press pass.
Editorial Note: Please note that Games for Change previously announced the Festival would take place over 3 days from July 12-15. The dates have since been updated and shifted to July 13-16 to accommodate an expanded program that includes 4 days of keynotes, panels, workshops, and unique and meaningful networking opportunities for in-person and virtual attendees.
About Games for Change
Since 2004, Games for Change (G4C) has empowered game creators and innovators to drive real-world change, using games and immersive media that help people learn, improve their communities, and contribute to making the world a better place. G4C partners with technology and gaming companies and nonprofits, foundations, and government agencies, to run world-class events, public arcades, design challenges, and youth programs. G4C supports a global community of game developers working on using games to tackle real-world challenges, from humanitarian conflicts to climate change and education.
Amiekay Richcrick (on behalf of Games for Change)
Link to Assets:
Games for Change Festival Press Kit