informa
/

Curious about what makes the Playdate and its unique run of handheld games tick? Check out Game Developer's launch week coverage here.

2 MIN READ
Features

Here is Keita Takahashi's design document for Playdate adventure Crankin

Peek into the world of Playdate production with this fascinating game design document from Katamari creator Keita Takahashi.

Crankin's Time Travel Adventure, a dating game for Playdate about a perpetually late paramour with a masochistic streak and the ability to tamper with time, is decidedly left field.

Naturally, we'd expect nothing less from Uvula, the studio co-founded by Katamari Damacy and Wattam creator Keita Takahashi. As part of our ongoing Playdate Week, we sat down with Takahaki and his collaborators to learn more about how Crankin came to be. You can find that wide-ranging interview here.

During our chat, Takahashi brought out the original design document for Crankin, which he pulled together all the way back in October 2015 -- when the Playdate was simply a twinkle in the eye of creator, Panic.

As you'd expect, the design doc -- officially titled "Crankin's Time Travel Adventure very basic gameplay document" -- provides a fascinating glimpse into Takahashi's creative process. Although Crankin is only officially launching this year, the game was finished in around three months and largely resembles the original vision laid out by Takahashi.

There are some changes, of course. The lethal weapons -- "in this case, Knife!!!!!!!" -- Takahashi hoped to fling at players were swapped out for more family friendly foes (birds and butterflies), and there are also hints at a trilogy that might yet be realized. But rather than me spend the next few minutes breaking down the doc in minute detail, why don't you just check it out for yourself? 

Although I'm sure you don't need telling, the complete document contains a bunch of spoilers for Crankin, so if you've ordered a Playdate and want to experience every Season One title with fresh eyes, we advise you to turn back now. 

If, though, you're simply interested to learn how one of the industry's most eclectic creators kickstarts production, go ahead and feast your eyes. 

Desktop users can check out the complete design document below. Mobile users should follow this link. Enjoy!

Latest Jobs

Treyarch

Playa Vista, Los Angeles, CA, USA
2.03.23
Senior Physics Gameplay Engineer - Treyarch

High Moon Studios

Carlsbad, CA, USA
2.03.23
VFX Artist - High Moon Studios

Anne Arundel Community College

Arnold, MD, USA
1.30.23
Instructor/Assistant Professor, Game Art

Treyarch Vancouver

Vancouver, BC, Canada
2.02.23
Producer - Treyarch Vancouver
More Jobs   

CONNECT WITH US

Explore the
Subscribe to
Follow us

Game Developer Job Board

Game Developer Newsletter

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more