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Virtual Heroes CTO To Speak At Games For Health

Serious games company Virtual Heroes, which specializes in creating learning solutions for federal systems, digital health and corporate training, has announced that the ...
Serious games company Virtual Heroes, which specializes in creating learning solutions for federal systems, digital health and corporate training, has announced that the company's chief technical officer Randy Brown has been selected to speak at this week’s Games for Health Annual Conference. The two-day event will take place on September 28 and 29 at the Medical School Teaching Facility in Baltimore, MD. Games for Health is a forum dedicated to the exchange of best practices in serious games for health and health care applications. Event organizers anticipate the event to draw the largest gathering of healthcare professionals, game developers, government program managers, policy advocates, educators, and researchers in 2006. According to Virtual Heroes representatives, Brown will speak as part of the Brain-based Biofeedback & Games for Health Session, demonstrating how biofeedback can be integrated as an assessment tool into projects dealing with medical team training and adaptive thinking & leadership. For this discussion, he will relate experience from his current role at Virtual Heroes, as well as his experience directing scientific, graphics library, visualization, training, education, simulation, and gaming content across multiple public, private, and federal organizations. “The problem with most offerings in online and CD-ROM healthcare learning products is that either the underlying biology or the 3D interface is addressed, but not both,” explained Bryan Bergeron, MD and assistant professor, Harvard Medical School. “As a result, students and healthcare professionals have had to contend with mathematical models with awkward interfaces or slick veneers having little substance behind them.” Bergeron added: “Virtual Heroes combines the best of the physiology modeling community with the latest generation virtual reality interface. Not only is the underlying biology true to life, but the fidelity of the 3D interface creates an illusion of reality. As a result, learners interact in a highly immersive environment and experience realistic results based on their decisions and interactions.” For more information concerning the Games for Health event, visit the official website.

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