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The USC GamePipe Laboratory has announced that it is celebrating its second complete semester of game development degree courses on the 9th of May 2006 at USC Viterbi Sch...

Simon Carless, Blogger

May 8, 2006

1 Min Read

The USC GamePipe Laboratory has announced that it is celebrating its second complete semester of game development degree courses on the 9th of May 2006 at USC Viterbi School of Engineering's Tutor Hall, in which students in courses on serious games, advanced game projects, and networked artificial intelligence will be demonstrating live their developed games for an august panel of game industry executives. Shown in the demonstrations are prototypes of both entertainment and serious games, including Erm's Migration, Dying, Corporashun, Origin, Cahokia, Tame Tom, Warmaster, the Last Battle, Incident Commander, Cloud, and the NSF-funded Immune Attack and Fish Quest games. The produced game prototypes are culmination efforts of students taking part in early versions of the new BS/MS in Computer Science (Game Development) degree programs that USC stands up in Fall of 2006. The USC Game Development Educational Program is directed by Dr. Michael Zyda, the Director of the USC GamePipe Laboratory. Additionally, Dr. Zyda is a Professor of Engineering Practice in the Department of Computer Science, and a staff member of the university's internationally renowned Information Sciences Institute. The mission of the GamePipe Laboratory is interdisciplinary research, development and education on technologies and design for the future of interactive games and their application - from developing the supporting technologies for increasing the complexity and innovation in produced games, to developing serious and entertainment games for government and corporate sponsors. Serious Games Source hopes to have more information and profiles of some of USC GamePipe's notable serious games in the near future.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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