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A new, updated but un-numbered version of the hobbyist Ca3D-Engine graphics engine demo, as well as an updated development kit has been released, according to developer C...

Nich Maragos, Blogger

June 6, 2005

1 Min Read

A new, updated but un-numbered version of the hobbyist Ca3D-Engine graphics engine demo, as well as an updated development kit has been released, according to developer Carsten Fuchs. Ca3DE is an all-purpose, modern 3D graphics engine. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. The development kit is freely available, and the DeathMatch MOD code is open-source. The new features since the previous release include: - a completely new Material System, - the new Ca3DE World Editor "CaWE", - support for curved surfaces (Bezier patches), - an importer for the "ase" model file format, - discrete level-of-detail support for model rendering - the presentation of Spherical Harmonic Lighting CaWE is a new editor for making Ca3DE worlds. It is included with the development kit available both for the Windows and Linux platforms. Its user interface was modelled along the paradigms of other well-known mapping editors, so that it is easy to learn for beginners and at the same time assists experts. The Ca3DE demo packages currently come with implementations for OpenGL 1.2, Cg with fp20/vp20 profile (for NV2X and higher GPUs), Cg with arbvp1/arbfp1 profile (for NV3X and higher GPUs), OpenGL 1.4+ extended with ARB vertex/fragment program (all modern GPUs from ATI, NVidia and others), and a "Null" renderer that is useful e.g. for performance profiling or dedicated Ca3DE servers. A detailed list of the Ca3D-Engine features is available at the official Ca3D website.

About the Author(s)

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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