The makers of the Unigine PC 3D engine have announced the release of V0.33 of the joint graphics-physics engine, which introduces advanced features such as PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements, including Unicode support.
Also now available are two entirely new Unigine demos, and a new pricing campaign aimed to help indie developers. The developers indicate that the main fields of application for Unigine are games and virtual reality systems, and the graphics engine itself has features including Pixel Shader 3.0 technology support, HDR (64-bit color High Dynamic Range rendering), dynamic shadowing (including soft stencil shadows), per-pixel normal mapped lighting, and postprocessing effects, including motion blur and refraction.
Conversely, the physics engine included in Unigine includes a rigid body physics system, a ragdoll character animation, destroyable joints, and fluid buoyancy, and the engine also comes with tools such as a material editor and 3DS Max and Maya importers and exporters. More information is available at the official Unigine site