Trinigy GmbH, a company the provides 3D game engines, as used by companies including Nuclearvision and Destineer, has announced the availability of version 5.0 of the Vision Game Engine.
The new Vision SDK provides a set of new features. Among them is a lighting system which allows for physically correct illumination of static and dynamic objects, taking into account both radiosity (indirect illumination) and normal maps. Furthermore, this feature – called Radiosity Bump Mapping – allows for a virtually arbitrary number of light sources even in complex environments without compromising rendering performance.
Another feature in the new Vision SDK is Trinigy’s "What you see is what you get" editor called vForge. It allows designers to edit both game content and graphics dynamically in the running game, thus getting immediate feedback about any modification they have made. Additionally, vForge is designed to be easily extensible, and allows adaptations to specific customer demands or game requirements within a short time.
In addition to a variety of minor additions, improvements and optimizations to the Vision SDK, Trinigy has been working on the Xbox 360 version of the Vision technology. The corresponding Vision Xbox 360 SDK will be made available on October 31.
Trinigy plans to further increase its market share in Europe, Asia and the U.S. with the new engine release, as well as the Xbox 360 version of the Vision SDK. At the moment, more than thirty-five game projects are already based on the Vision technology, with the portfolio ranging from first-person shooters over strategy games to massively multiplayer online games. Screenshots of current Vision-based projects can be found on the Trinigy homepage