Trinigy GmbH, a 3D game engine company based in Germany, announced that version 4.7 of the Vision Game Engine will be released on May 2nd. On the same day, the new Vision Development Kits will be sent out to customers all over the world.
The new Vision SDK provides new features, including support for global illumination (Radiosity) and a new modular rendering system which allows for easy implementation of postprocessing effects or split screen-applications. Furthermore, various new engine samples (e.g. physics or complex character animations) and a completely revamped documentation ensure that developers can work more efficiently from the first day on. Integration with IDV’s foliage rendering middleware SpeedTree rounds off the feature set of Vision 4.7.
Trinigy plans to further increase its market share in Europe, Asia and the US with the new engine version. At the moment, more than twenty-five game projects are already based on the Vision technology, with the portfolio ranging from first-person shooters over strategy games to massively multiplayer online games. Screenshots of current Vision-based projects can be found on the official Trinigy homepage