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Trinigy Expands U.S. Engine Sales Presence

Vision Engine maker Trinigy is moving to a larger office in Austin because of "increased demand" for its product, the company announced today, hiring middleware sales vet David Ripka to head up business development.
Vision Engine maker Trinigy is moving to a larger office in Austin because of "increased demand" for its development platform, the company announced today. The company has signed licensing deals with JoWood Productions, Spellbound Entertainment, Nitro Games and MunkyFun all in the past month, and says it's seeing "enormous interest" and some commitments from other North American developers and publishers. It'll add more engineering, support and sales staff in response to this growth, and needs the bigger offices to accommodate them. At the same time, Trinigy has hired David Ripka, who's held sales exec roles at Emergent Game Technology and Criterion, as its director of sales and business development for North America. "As a person actively involved in advocating and growing the middleware market for almost a decade, I am excited to join the Trinigy team," Ripka says. Released in June 2008, the multiplatform Vision Engine 7 has also been licensed by developers including Xibalba Studios for casual PC title Icebreakers, as well as Settlers developer Blue Byte for forthcoming titles. More recently, Vision Engine has formed integration partnerships with NaturalMotion's Morpheme, Nvidia's PhysX and Pixelux's Digital Molecular Matter tech.

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