Were you out for the Thanksgiving holiday at the tail end of last week? Gamasutra continued to post some fascinating features, including a look at 'feel in games' and an article on designing sound for next-gen games, through the holiday.
The three features posted on Gamasutra on Friday 23rd, Thursday 22nd, and Wednesday 21st November respectively were as follows:
- Game Feel: The Secret Ingredient
"Game designer and lecturer Steve Swink takes a close look at the "overlooked phenomenon" of game feel, referencing titles such as Super Mario 64, Zuma
, and Donkey Kong
in his intriguing quest to work out how designers can create a smoothly controlled digital game object."
- Designing A Next-Gen Game For Sound
"In this game audio article, sound designer Rob Bridgett (Scarface: The World Is Yours
) discusses the key elements of next-gen audio - and just what sounding "as good as film" means in today's increasingly sophisticated market."
- Postmortem: Freeverse's Marathon 2: Durandal
"Developer Freeverse was the team behind the recent 'enhanced port' of classic Bungie title Marathon 2
to Xbox Live Arcade, and in this exclusive postmortem, the company's Mark Levin goes into detail on the trials and triumphs of updating a Mac classic to XBLA."
In addition, there were a number of notable original news and interview pieces published on Gamasutra on Wednesday, Thursday, and Friday last week, as follows:
- Carmack, Kang Talk Id Mobile, Nintendo Love
"Gamasutra sat down with Id Mobile's Anna Kang and Id's legendary John Carmack to talk about the Doom
creator's new mobile endeavor, a planned Wolfenstein
mobile/DS title, possibilities for a Wii version of Orcs & Elves
, why Carmack has warmed to Nintendo platforms, and more."
- Dyack Clarifies Quebec Subsidy Comments
"Following up on his widely reported comments on Quebec's subsidies to game developers, Silicon Knights' Denis Dyack has released a clarifying statement to Gamasutra, explaining he was targeting long-term sustainability concerns, not subsidies themselves."
- Q&A: Disney Online's Goslin Talks Pirates Online
"Disney's Pirates Of The Caribbean
franchise, given such a major jolt by the Johnny Depp-starring movie series, is also a PC-based online world - we talk to Mike Goslin, VP of Disney Online's VR studio about the just-launched project from the creators of Toontown Online
- MIT: Koster, Jenkins On 'Fan Labor', User-Generated Content
"Gamasutra was at MIT’s recent Futures of Entertainment 2 conference, and a fascinating panel including game designer Raph Koster and moderator Henry Jenkins touched on the hot topic of user-generated content and “fan labor”: how to foster it, how to monetize it, and what a company owes the fans in return."