The "Tangible Play: Research and Design for Tangible and Tabletop Games" Workshop has announced its call for participation for the 2007 Intelligent User Interfaces Conference, to be held from January 28-31 in Honolulu, Hawaii.
The workshop aims to bring together researchers and practitioners working on subjects related to digital games with tangible interaction. Organizers plan to involve participants with backgrounds in academia as well as industry, from diverse fields such as HCI, computer science, edutainment, interaction design and game design.
Topics to be discussed include different tangible interaction styles, designing for specific game types, and the advantages and disadvantages of different sensing and object tracking technologies.
A guest speaker from Philips Research will give a special presentation on the Entertaible from an industry perspective during the one-day workshop, which consists of a morning and afternoon session. The morning will include a morning introduction and position paper presentations by workshop participants. The afternoon session will be an informal and interactive discussion in break-out groups on the following subtopics: tangible interaction, game design, sensing technologies, evaluation marketability and collaboration.
Interested participants are invited to submit a 4-page position paper using the ACM-template by November 20, 2006. Papers may address any topic related to tangible or digital tabletop gaming, from game case studies, to research on sensing technologies, theoretical overviews, or the design of tangible objects for game interaction. The organizers will try to create a diverse mix of participants from academia as well as industry and from different backgrounds and fields.
For more information, visit the Tangible Play Workshop web site